Pixel Dungeon Set - What's next??


Hey everyone!
Just wanted to give you a quick behind-the-scenes look at what I’ve been working on for the next update of Dungeon Set: Tiny Terrors — my growing pixel art asset pack designed for solo devs, game jams, and anyone building gritty, low-res dungeon worlds.
Introducing the first enemy - Skull
This update marks a big step forward — enemies are finally coming to the pack!
I’ve been diving deep into Unity and setting up my first enemy prototype — a top-down pixel enemy that patrols, detects the player, and transitions into attack mode. I’ve built all the core animations including idle, walk, attack transitions, and death — complete with directional support for left and right.
This enemy is fully animation-ready with a built-out Animator setup and blend trees. It moves on its own, switches to attack when the player enters its range, and even plays a clean death animation triggered with a simple input.
THE SET IS COMPLETELY COMPATIBLE WITH GODOT AND UNITY
So what's coming in the next updates?
- Polish-focused animations (transitions, death frames, idle details etc.)
- More dungeon enemies with animations
- More character animations
and how about... magic effects & spellcasting ??
Files
Get Dungeon Set: Tiny Terrors
Dungeon Set: Tiny Terrors
Pixel dungeon pack with 16x16 props like skulls, cobwebs, torches and more!
More posts
- v0.2 OUT!54 days ago
- Working on animations for next update!66 days ago
- NEW Dungeon asset pack: TINY TERRORS69 days ago
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